I left Jamaica for a while, because as an artist I need to experience different things, see the world, have different energies. Living in one place is not good for me.
I always considered myself as a character actor. I always try to be versatile to show different sides of human experience.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
The spectacles of experience through them you will see clearly a second time.
I'm a very passionate believer in the unity of knowledge. There is one world of reality - one world of our experience that we're seeking to describe.
Bottom up thinkers try to start from experience and move from experience to understanding. They don't start with certain general principles they think beforehand are likely to be true they just hope to find out what reality is like.
When I'm home on a break, I lock myself in my room and play guitar. After two or three hours, I start getting into this total meditation. It's a feeling few people experience, and that's usually when I come up with weird stuff. It just flows. I can't force myself. I don't sit down and say I've got to practice.
A lot of people fear death because they think that so overwhelming an experience has to be painful, but I've seen quite a few deaths, and, with one exception, I've never known anyone to undergo anything like agony. That's amazing when you think about it. I mean, how complicated the mechanism is that's being taken apart.