I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
Japanese people have a funny habit of abbreviating names.
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
There's definitely space for uniqueness in a home console.
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.